• March 30, 2023

A few months have passed since the developers at Blizzard first published the patch notes for Phase 6 of WoW Classic. Months in which new changes were announced again and again, which are also supposed to land on the live servers of the vanilla remake with patch 1.13.6. Now the launch of the last Classic update is just around the corner: On December 2nd, the patch will go live. The Scourge invasion and the Naxxramas opening are then scheduled to take place on December 03 at 23:00. Ergo: It's time for the final, German patch notes of update 1.13.6.

WoW Classic: German Patch Notes for Update 1.13.6

Shadow of the Necropolis

High above the Plaguelands hovers the necropolis of Naxxramas, the seat of the dreaded lich Kel'Thuzad, one of the Lich King's most powerful henchmen. As the Lich King's servants prepare for their attack, the necropolis gathers both horrors from the past and new abominations. The Scourge is on the march again ...

Items and content

This patch includes the following new content:

  • If you have reached the Honorable reputation level with your Warsong Gulch faction, you can now purchase Epic Leg Armor.
  • Crafted Nature Resistance gear is now available with reputation from the Cenarion Coven.
  • Natural resistance enchantments for leg armor and helmets are now available in Zul'Gurub.
  • Several tomes for new spell ranks ("Frost Spell Warding," "Shadow Spell Warding," "Flame Shock," "Conjure Food," "Eviscerate," "Savage Bite") are now available.
  • PvP objectives are now available in Silithus and the Eastern Plaguelands.
  • Added a quest in Cenarius Castle that rewards you with an Epic Ring of Nature Resistance for killing an Elemental Lord.
  • The Argent Dawn token system gives you a way to earn equipment by dropping off components in the Chapel of Hopeful Light.

Fixed Bugs

  • Many helpful auras and buffs that increase attack power now affect ranged attack power as intended.
    • Developer comment: This bug was caused by technical limitations in the original World of Warcraft (buy now 14,99 € ) and was fixed in a later update for the game. During internal testing, we noticed that this bug also affected the T3 set bonuses for 6 parts of Paladins and Shamans. In fixing the bug, we decided to fix this bug for many other situations where buff effects and auras should also affect ranged attack power.
  • Fixed a bug where the Darkmoon Map: Whirling Nether would sometimes not work for Priests with the Spirit of Redemption talent after logging out and logging back in with the equipped trinket.
  • Fixed a bug where the Shaman talent Improved Weapon Totems was not increasing the damage of other Shaman party members.
    • Developer comment: This talent was introduced late in the original World of Warcraft and behaved in this unintended manner until the release of The Burning Crusade. At the time, this was considered a bug, which we are now fixing in this patch as originally intended.
  • Fixed some bugs that allowed players to exploit terrain in Booty Bay and attack players at Flight Masters without fear of consequences from guards or other players.
  • Fixed a bug where the message recipient auto-complete filter could get frustrating when trying to send a message to a player with a similar name as a guild member.
  • When a companion with 'Sneak' active is placed in the stable, this will now not prevent other companions from using 'Sneak' as well.
  • Fixed a bug where the Hunter's Auto Shot ability would sometimes trigger with a short delay when used again if the original use of Aimed Shot was interrupted.
  • Hunter and Warlock pets with aggressive combat stances now attack nearby PvP targets as intended.
  • Hunter and Warlock pets can now detect PvP targets in stealth mode as intended.
    • Developer comment: In the original WoW, hunter pets behaved exactly like creatures: When stealthy player characters nearby came into their field of view, they would spot them and turn toward them. Also, companions with aggressive combat stances would attack stealthy enemy players even if they were close enough to fully reveal them. This behavior has been restored.
  • Fixed a bug where Scarab Brooch's Steadfast Shield would sometimes not trigger on new targets.
  • Fixed a bug where Bloodthirst sometimes did not benefit from additional attack power from items.
  • Fixed a bug where the Lion's Horn of Stormwind item bound upon creation was not dropping.
  • Fixed a bug that caused the Conqueror's Shift and Shoulder Pieces to display with colors that were too pale.
  • The effects of some items such as Hammer of the North Wind, Sulfuras, Hand of Ragnaros, and Night Lark can now be triggered while the wearer's global cooldown is active.
  • Fixed some bugs where Warsong Gulch terrain could be exploited to delay matches.
  • Fixed some bugs that allowed the terrain in Arathi Basin to be exploited to enter unintended areas of the map.
  • Fixed a bug where the percentage resistance to regular damage effects would freeze at the first value rolled for the entire duration of the effect.
  • Demon Slave now fades as intended on summoned Hellbeasts when the Warlock who summoned them dies.
  • Fixed a bug where neutral Guardians would attack PvP targets hit by Inferno and not the Warlock who cast Inferno.
  • The epic trinket Jom Gabbar is now usable in all guises as intended.
  • Fixed a bug that caused some items, such as Gaea's Tunic, to not display as intended.
  • Fixed a bug that caused a Lua error when adjusting the maximum foreground or background FPS in the system settings.
  • Fixed a bug where blocked damage was not being displayed in the extended combat log as intended.
  • The damage of the Crystal of Zin-Malor no longer freezes at the value when created, but varies as intended.
  • Fixed a bug where some monsters in the world did not play the intended sounds when attacking or using abilities.
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