When you see a critical hit of 2,000 and higher flash up in WoW Classic, you're usually pretty impressed. That changed mightily with subsequent expansions, though, as our heroes and damage numbers got higher and higher. When damage numbers hit seven digits in Mists of Pandaria and tanks cracked the 1 million health mark early in the expansion, it was clear to WoW's developers that they needed to adjust the numbers.
WoD brought the first so-called "stat squish," which normalized damage and health somewhat. However, that didn't last long. Just two expansions later, we were back to similar health and damage values. No wonder, because so far no formula has been found for why better and better equipment doesn't lead to higher character values at the same time. Redditor Sarazzan once graphically depicted how the item level and health of our heroes in WoW changed from Classic to the beginning of Shadowlands.
World of Squishcraft: How HP and item level have evolved over the years (1)
Source: Sarazzan
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With BfA, another stat squish was followed by an item level squish. Even the item level of our loot cracked the 1,000 mark in the meantime. To narrow it down even further, the developers are taking a new approach with Shadowlads and even squish our character level for the first time in WoW history. In the upcoming expansion, our level-120 characters will become level-50 heroes and will have to fight their way to the new maximum level of 60. After 16 years of WoW (buy now 14,99 € ), we have at least returned to the origins in the level of the characters. We are curious when we will be "squished" next time.
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