Phew, finally done: my sweaty hands clench around mouse and keyboard as my amp shaman reaches the boss room of Torghast. I quickly spend the phantasm I've painstakingly scraped together on Animaboni, and off I go. Okay, weird blob, I don't know this boss yet. Maw of the Maw, strange name. Anyway, get to it now. Set totems, summon elemental and - oh, fuck. Uh, yeah, okay. I'm dead. Try again, I still have all my lives. Set totems, summon elemental (good thing I reduced the cooldown with bonuses) and bludgeon. Dodge, dodge, get away! Damn it, how does this guy do so much damage? Okay, I can forget that. Five levels of Torghast bludgeoned for nothing. That's great.
That's pretty much how my amp shaman and my assassin rogue went through several visits to Torghast before the WoW developers decided to hotfix a nerf. It's not good to eat with these guys... Source: Blizzard The Cell Block Guard and the Guardian of Souls felt similar, if slightly less frustrating, to my two melee fighters than the Maw of the Maw. But the result was often the same: I had fought my way through the levels of each hallway without dying, and now I was faced with a boss that I practically couldn't defeat - despite an item level of over 175. I felt particularly disadvantaged as a melee fighter with a damage specialization. Somehow, the bosses I encountered always seemed to have some nasty ability that I couldn't dodge or mitigate appropriately.
In principle, I wouldn't even have found it bad to have to fail again and again at the final boss in Torghast. But the prospect of fighting my way through masses of enemies for 60 minutes, only to have no chance of victory at the end anyway and then being thrown out of the tower like a heap of misery without even the smallest reward, makes me dislike an end-game feature that I had a lot of fun with at the beginning of Shadowlands. That I'm not alone with my frustration about Torghast is shown by various posts on reddit from disappointed WoW fans who have had similar experiences to mine.
Even if WoW developers want to give players a real challenge at the highest levels of Torghast that requires all their skills, the bosses should at least be defeatable, shouldn't they? I don't even mind that the highest level of the tower is supposed to be really damn hard - but then the levels below that at least need to be doable. Instead, my rogue with admittedly mediocre equipment needed several attempts against the Guardian of Souls even during the level 59 campaign in Revendreth to free the prince's allies. The soul fragments coupled with the Well of Souls gave me hell, so I could only deal with the boss by kiting forever. When he was finally down, however, the kill didn't count for some reason and I had to cancel the quest and restart completely. Sorry, Blizz, but the nerfs are really necessary.
The trash mobs in Torghast are annoying in the long run. Source: Blizzard Yes, Torghast is supposed to be hard. It's supposed to offer an endgame-worthy challenge. But the developers walk a very fine line between "challengingly difficult" and "unfairly difficult" in Tower of the Damned. It just feels incredibly frustrating to spend what feels like an eternity slogging through the trash in Torghast, only to be faced with a de facto invincible final boss. When there's not even the slightest reward for getting to the final level up to the boss (without dying, for example), an initially cool and fun feature really feels like the dungeon master's torture chamber. So a hotfix for Torghast with appropriate nerfs was essential. Or what do you think? Do you welcome the hotfixes and the announced changes? Or do you think Torghast should have stayed as it was? Write us your opinion in the comments!
Source: icy-Veins, redditSupportbuffed - it only takes a minute. Thank you!
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